- Fixed a bug causing the server to crash during large crusades.
- Improved how EKs are logged, making it easier to spot EK lamers.
- Added a "Recent EKs" list on the website.
- Increased the HP of shields in the DTS event (40000 to 200000)
- Increased the security prevention from editing walking and running sounds.
- Doubled the amount of experience earned from 1 to 140. Experience for Majestic Points remains unchanged
- Significantly increased the rate of getting low and low-medium stated armors
- Doubled the drop rate of Zems
- Major Changes:
- Guards are now substantially stronger
- Fixed a bug causing the number of Guild Huntmasters and Raidmasters to become bugged
- Slightly increased overall 1st drop rate
- Significantly decreased the chances of getting a non-stated armor
- Minor Changes:
- Decreased the size of the safezone in Middleland Mine
- Increased the number of monsters in Middleland
- /setpf now works correctly
- Fixed abaddon thunder in Abaddon map not working properly
- Angels are now displays as invisible when the player is invisible
- Added warehouse bank tabs
- Major Changes:
- Endurance reductions now get updated in real time (Melee hits, Armor Break, Meteor Strike and Ruby/Emerald Rings)
- AMP can no longer be cast on top of PFM
- GDS can no longer be cast on top of DS
- Added low FPS mod for increased performance when lots of effects are visible
- Added server time on F12
- Summon Creature no longer interferes with Apocalypse gates
- Bound items can no longer be dropped, given, or traded (includes 'giving' to anyone but the Warehouse Keeper)
- Captain, Huntmaster, Raidmaster is now removed upon logout and restored upon login if rank is available.
- Minor Changes:
- Fixed escape not canceling logout
- Using a Sex Change Potion now automatically un-equips all armors before use
- Hero sets now change automatically when you change nation or sex
- Down skill is now set to handattack by default
- Improved the visual effect of Abaddon Thunder
- Recalls scrolls no longer get used when unable to use from moving/damage
- Prevented use of arena tickets when damaged/moving
- Fixed trying to equip someone else's bound item not unequipping properly
- Major Changes:
- Increased security prevention from editing game files
- You must now wait 5 seconds without moving to use a recall scroll
- Fixed guild player summoning crashing the guild master
- Guards are now stronger
- Casting poison spells no longer summons any guards
- Fixed dead players being attacked/aggro-ed by mobs on some occasions
- Tripled the spawn rate of unicorns in Garden
- The holder of the relic in Capture the Relic event now takes 50% increased damage
- Minor Changes:
- Fixed getting damage while Merien shield is active on some occasions
- Fixed a bug causing the client to crash when trying to paste empty data
- Increased Party list to display up to 14 people at once
- Fix for criminals not going straight to jail
- Major Changes:
- Increased damage for direct hits with Meteor Strike
- Roofs now appear translucent while under them (Can toggle on/off in extended menu)
- Giving an item to a player will no longer reveal their name during crusade or while illusioned
- Slightly lowered stun duration to help ease chain stunning situations
- Restricted travellers to default zones (Beginner zone, blacksmith, barracks) and town cityhalls
- Civilians can now only go in farm maps or cityhall, any other teleports are rejected or go between farm and cityhall
- Increased difficulty of crafting socketing gems
- Minor Changes:
- Minimap now shows player name when you put your mouse over their icon
- Moved town WH teleport target 1 square to the right to help WH blockage situations
- Increased Mass Lighting Arrow damage to better put it more in line with other spells
- Improved GM commands for events
- Reduced max civilian level back to 80
- Endurance damage is now dealt to own town members in bleeding island
- Small increase in manastone mana regeneration (5->6 per tick) to help speed up Crusade
- Using magic scrolls no longer triggers the hack detection
- Fixed Apocalypse gates appearing in incorrect maps
- Major Changes:
- Fixed a bug where force recall on opposite town was not being set correctly
- Use pot delay changed to 0.15 seconds from 0.5 seconds
- Minor Changes:
- Removed Relog/Anti-Pulling due to it causing problems
- Moved pickaxe to blacksmith
- Raised max civ level to 90
- Party no longer stops damage to people in party when illusioned
- Prevented summons from doing physical damage to civilians
- Fixed competition percentage not showing on gem wares
- Rearranged a snake, slime and scorp pit in Aresden to better match Elvines layout.
- Decreased the level limit on DM5 Necklace from 140 to 120 and RM30 from 130 to 120
- Raised level limits on dungeon lvl 3 (50->80) and dungeon lvl 4 (60->90)
- Fixed required guild upgrade contribution not displaying correctly
- Added a /blockexp command (also toggleable from F12's extended menu). This feature prevents the players from earning exp when activated (useful for staying in Promiseland)
- Changed how logging out / getting disconnected works. If a player gets disconnected (due to lag or pulling), the character will stay in game for 10 seconds (this timer is reset if the player takes damage). While in this limbo state, the player can still reconnect immediately without having to resort to the 'force disconnection' system. If you get disconnected in the middle of a fight, you can still reconnect to avoid dying while your character is disconnected in the limbo state
- Added an Automatic Relogging feature upon connection lost (enabled by default, disable with /autorelog or at F12's Extended Menu)
- Improved the anti-cheating mechanisms
- Using potions now has a constant delay of 0.75 seconds per potion instead of being latency-based delay (awaiting the server's response to use another potion)
- Players:
- Fixed Civilian damages to be none to or from Civilians, except when target is a criminal or during Crusade
- Tabbed notification now flashes on whispers rather than name being mentioned
- Safe mode no longer prevents damage when illusioned
- Readded automatic insertion of ^ @ # % $ characters when pressing enter
- Added IP check for EKs, preventing laming EKs for people on the same connection
- Arrows are now easier to see when shot
- Chat commands (including player names on /to) are no longer case sensitive
- Added Minimap Zoom to F12's menu
- Added notifications for unread mail upon login and displaying a star (*) for unread mails at the Mailbox
- Getting up from Pretend Corpse while a player is on top will no longer disconnect the player
- Spells:
- Reduced Blizzard's damage
- Maps/Quests:
- Increased the level required to enter Dungeon Lv2 to 70 from 40
- Moved Helbound EF/RH quest to SW/DV
- Other:
- Crusade summons can no longer be used in enemy town
- Fixed several server crashes and exploits
- Fixed Attack Ratio not updating when using a weapon manual
- Lowered drop rate
- Teleports to scheduled events in Astoria (Capture the Relic, Destroy the Shield) are now fully functional
- Added back Civilian mode
- Items:
- Lowered stun chance of bows to 45% from 65%
- Fixed DK weapons not being able to be upgraded
- Increased damage of DK weapons
- Increased max level of Promiseland to 51 to prevent Travellers from entering
- Double-clicking on slate pieces will now insert them in the slate-making dialog
- Added a total item count on inventory (x/50)
- Players:
- Fix for being able to cast spells with shield on certain occasions
- Fixed Paralyze still being active after death on certain occasions
- Increased required level of Promiseland to 51 to prevent Travellers from entering
- Becoming a town citizen now removes all Enemy Kills
- Travellers can no longer fight non-travellers
- Pits:
- Replaced the 2 Cyclops pits in Dungeon level 2 to 1 larger square one
- Changed ettin pit in middleland to similar to stalkers (around river)
- Added a random mob generator to Middleland
- Guild:
- Reduced costs of guild upgrades
- Other:
- Several quest changes (increased max cont, lowered gold, ...)
- Improved anti-hack measures
- Improved server crash analyzer
- Temporarily disabled target pinging with middle click until fully fixed/adjusted
- Reduced prices of most Legion Services at the City Hall
- Fixed some shop items not displaying the correct prices
- Fixed some minor chat bugs