Changes made in 2.1

  • New event: Destroy the Shield

  • Items:
    • Added crafting of Socket Gems
    • Excalibur and Xelima weapons are now upgradeable
    • Added Kloness effect. The bonus damage is calculated as (attacker reputation - enemy reputation) / 18, with a maximum bonus of 15

  • Guild:
    • Stackable items can now be withdrawn correctly from the Guild Warehouse
    • Captains can no longer ban the Guildmaster
    • Fixed new guilds occasionally not saving properly (vault reset to 0)

  • Other:
    • Removed the Honor system
    • Fixed a bug causing wrong players to get added into a party

Changes made in 2.0

  • New Guild System
  • New Socketing System
  • Added Apocalypse

  • Items:
    • Shield PA is now ignored when attacked from behind
    • Slightly increased damage and hit probability of dashing and criticals with Axes
    • Increased endurance loss per hit with Axes
    • Shields now absorb 80% of endurance loss when worn
    • Ruby and Emerald rings now have they endurance reduced by amount of damage absorbed (10% and 20%, respectively) instead of total damage
    • Adjusted Ring and Emerald ring endurance (18k->9k, 13k->5k)
    • Increased hitratio of dashes and crits on Long Swords
    • Changed how righteous works. The damage is now added as (attacker reputation - enemy reputation) / 20, with a maximum bonus of 10
    • Fixed dropping items when killed even while having a zem in bag on very rare occasions
    • Removed Bleeding Island scrolls

  • Magic:
    • Spike Field now works correctly on monsters
    • Fixed Protection From Arrow not working against Arrow Guard Towers
    • Damage dealt by dynamic spells to monsters and players are now shown correctly (one damage for all dynamic effects, instead of several)
    • Absolute Magic Proteciton now overrides Protection from Magic, and Greater Defense Shield overrides Defense Shield (timer is reset)
    • AOE spells now do AOE damage on large NPCs
    • Increased PFM absorption (50% -> 55%)
    • Mass Ice Strike: Decreased req int(133->115), mana(120->110), increased frozen length duration (7->12)

  • NPCs:
    • Increased number of unicorns in gardens
    • Improved NPC movement AI
    • Dead and dying monsters and players are now selectable by the mouse only if Shift is being pressed
    • Removed the 7-liche pit in Dungeon Level 2
    • Increased spawn time on IGs and Ogres

  • Events:
    • Crusade units are now only summonable in Middleland, Aresden, and Elvine
    • Fixed Crusade War units reaching limit when it didn't
    • Mobs in Middleland no longer respawn during Crusade
    • Halved the mana required for Crusade Meteor Strike

  • Commands:
    • /showtime, shows a seconds counter

  • Other:
    • Contribution and Reputation now affect first drops
    • Improved hack detection
    • Moving will now cancel the log out count
    • Arrows can no longer be sold (fixes a Gold exploit)
    • Travellers with EKs (Barracks Raiders) can no longer acquire citizenship
    • Fixed some manufacturing recipes errors

Changes made in 1.2b

  • New: Honor system
  • Fix: Disconnection when manufacturing too fast
  • Fix: One-handed weapons swinging full speed with any strength
  • New: Added more quests with contribution rewards of up to 1300
  • New: New characters will have to wait 3 hours before they can /rep+ or /rep- and be at least level 45 (previously 15)

Changes made in 1.2

  • New: Added Wizard Cap, Wizard Hat, Wings Helm and Horned Helm to drops
  • Change: Increase game's speed (while running, etc...)
  • Change: Lowered endu damage and strip chance on hammers
  • Change: Prevented Cityhall Officer from handing DK weapons if the player already has that weapon
  • New speed hack detection (fixes false positives)
  • Increased chance of dropping Mithral
  • New Legion services are available in game(Slates, Zemstones, Stone of Xelima, Stone of Merien)
  • Change: Legion Helms/Hats now increase 14 HP/MP

Archived changes

Click here to view archived changes.