- New event: Destroy the Shield
- Items:
- Added crafting of Socket Gems
- Excalibur and Xelima weapons are now upgradeable
- Added Kloness effect. The bonus damage is calculated as (attacker reputation - enemy reputation) / 18, with a maximum bonus of 15
- Guild:
- Stackable items can now be withdrawn correctly from the Guild Warehouse
- Captains can no longer ban the Guildmaster
- Fixed new guilds occasionally not saving properly (vault reset to 0)
- Other:
- Removed the Honor system
- Fixed a bug causing wrong players to get added into a party
- New Guild System
- New Socketing System
- Added Apocalypse
- Items:
- Shield PA is now ignored when attacked from behind
- Slightly increased damage and hit probability of dashing and criticals with Axes
- Increased endurance loss per hit with Axes
- Shields now absorb 80% of endurance loss when worn
- Ruby and Emerald rings now have they endurance reduced by amount of damage absorbed (10% and 20%, respectively) instead of total damage
- Adjusted Ring and Emerald ring endurance (18k->9k, 13k->5k)
- Increased hitratio of dashes and crits on Long Swords
- Changed how righteous works. The damage is now added as (attacker reputation - enemy reputation) / 20, with a maximum bonus of 10
- Fixed dropping items when killed even while having a zem in bag on very rare occasions
- Removed Bleeding Island scrolls
- Magic:
- Spike Field now works correctly on monsters
- Fixed Protection From Arrow not working against Arrow Guard Towers
- Damage dealt by dynamic spells to monsters and players are now shown correctly (one damage for all dynamic effects, instead of several)
- Absolute Magic Proteciton now overrides Protection from Magic, and Greater Defense Shield overrides Defense Shield (timer is reset)
- AOE spells now do AOE damage on large NPCs
- Increased PFM absorption (50% -> 55%)
- Mass Ice Strike: Decreased req int(133->115), mana(120->110), increased frozen length duration (7->12)
- NPCs:
- Increased number of unicorns in gardens
- Improved NPC movement AI
- Dead and dying monsters and players are now selectable by the mouse only if Shift is being pressed
- Removed the 7-liche pit in Dungeon Level 2
- Increased spawn time on IGs and Ogres
- Events:
- Crusade units are now only summonable in Middleland, Aresden, and Elvine
- Fixed Crusade War units reaching limit when it didn't
- Mobs in Middleland no longer respawn during Crusade
- Halved the mana required for Crusade Meteor Strike
- Commands:
- /showtime, shows a seconds counter
- Other:
- Contribution and Reputation now affect first drops
- Improved hack detection
- Moving will now cancel the log out count
- Arrows can no longer be sold (fixes a Gold exploit)
- Travellers with EKs (Barracks Raiders) can no longer acquire citizenship
- Fixed some manufacturing recipes errors
- New: Honor system
- Fix: Disconnection when manufacturing too fast
- Fix: One-handed weapons swinging full speed with any strength
- New: Added more quests with contribution rewards of up to 1300
- New: New characters will have to wait 3 hours before they can /rep+ or /rep- and be at least level 45 (previously 15)
- New: Added Wizard Cap, Wizard Hat, Wings Helm and Horned Helm to drops
- Change: Increase game's speed (while running, etc...)
- Change: Lowered endu damage and strip chance on hammers
- Change: Prevented Cityhall Officer from handing DK weapons if the player already has that weapon
- New speed hack detection (fixes false positives)
- Increased chance of dropping Mithral
- New Legion services are available in game(Slates, Zemstones, Stone of Xelima, Stone of Merien)
- Change: Legion Helms/Hats now increase 14 HP/MP