*Selecting a character type here only places points in areas as a suggestion.
Determining your character type is up to you and is completly customizable. Levels come easy and stats can be changed once you reach max lvl and have all available points.
  • Helbreath Legion game-play involves Weapons and Spell-Casting.
  • Equip items by double clicking them in your inventory. Release them by double clicking on your Character screen.


  • You may level up in the beginners zone area, the barracks, or in the town until level 50. To continue leveling you must choose to join a town, Elvine or Aresden.
  • To leave a town and go back to the beginner zone you must die. Find a monster in town or attack a city gaurd to be killed.
  • To request citizenship you must talk to the Officer at the City Hall (located in the center of each town).



  • You will have to level up to your wanted stats, this will take using beginner weapons and spells but here is advice in planning a character!

    Charisma

    If you choose to be a Guildmaster 10 points must be placed into Charisma (20 total).

    Choosing Strength and Intelligence

    Start out choosing a primary Weapon or Attack Spell.

    Common weapons
    Rapier/Dark Mage Wand
    39 str
    Dark Knight Great Sword
    104 str
    Dark Knight Flame/ Templar Sword
    130 str
    Giant Sword
    156 str
    Battle Axe
    169 str
    Battle Hammer
    182 str
    Barbarian Hammer
    200 str
    *requirements
    The City Hall Officer offers the wand and first three weapons available when level 180 is reached. Each can can be upgraded to +15 which add extra damage; the wand also saves additional mana at +8 and +15 (+6% and +8%).


    Common Attack Spells
    Energy StrikeArmor Break /
    Earthworm Strike
    Lightning StrikeMeteor StrikeBlizzard
    67 int97 int123 int169 int195 int
    *requirements


    If you have chosen your weapon type you know what your strength must be.
    If you have chosen an attack spell you know what your intelligence must be.

    Once your primary stat has been chosen:

    Determine whether you need to raise strength / magic for Armor / Spells.


    Common Armors

    Chainmail

    Tower

    Platemail
    30 str40 str100 str
    *requirements

    Common Spells
    Protection from Magic
    32 int
    Paralyze
    36 int
    Berserk
    59 int
    Absolute Protection from Magic
    112 int
    *requirements
    Now you know what your stength and intelligence should be.



    How much Vitality / Magic / Dexterity should I have?

    Next you must rate the importance of your other stats.
    This will be your own opinion based on your playing style, and favorite balance.
    Open up Character Simulator to plan points.


    Vilality determines health recovery and affects maximum hp most.
    • having 100, 150, or 200 VIT will increase hp up to 100, 150, and 200 respectfully


    Magic determines mana recovery and hitting probability with spells.
    • having 100, 150, or 200 MAG will increase mp up to 100, 150, and 200


    Dexterity is required for using any weapon (50 for 100% skill) other then a staff and determines hitting probability and chance to evade physical attacks.
    • Comparing 100 dex to 200 (same armors/skill%)
    • Comparing 100 magic to 200 (same armors/skill%)
    • Approximately 30% chance to hit (100 attacking 200).
      Approximately 90% chance to hit (200 attacking 100).